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=Inspiration, Conception & Aims=
=Inspiration, Conception & Aims=
MOMA is inspired by [https://en.wikipedia.org/wiki/Flight_simulator flight simulation], buskers, street art and all of the great public art institutions in the world (but especially the [https://www.heritagedoncaster.org.uk/doncaster-museum/ Doncaster Museum & Gallery], [https://www.heide.com.au/ Heide], and [https://buxtoncontemporary.com/ Buxton Contemporary]).
'''MOMA''' is an ambitious project inspired by [https://en.wikipedia.org/wiki/Flight_simulator flight simulation], buskers, street art and all of the great public art institutions in the world (but especially the [https://www.heritagedoncaster.org.uk/doncaster-museum/ Doncaster Museum & Gallery], [https://www.heide.com.au/ Heide], and [https://buxtoncontemporary.com/ Buxton Contemporary]).


Originally conceived as ''street art with theatrical tendencies'', MOMA has matured into an expansive collaborative community arts project called '''wikimoma.art'''. It is interdisciplinary in nature.
Originally conceived as ''street art with theatrical tendencies'', MOMA has matured into an expansive collaborative community arts project called '''wikimoma.art'''. It is interdisciplinary in nature and though somewhat complex, it's complexity is integrated by a sound conceptual framework (outlined in this wiki), along with a [[The Story Garden|core fictional narrative]] that weaves the various elements into a cohesive whole.


'''Eight Aims''' underpin the structure and direction of the project:
It is an ambitious directed by
# Numbered list item
project are:
# to explore the intersections between reality, fantasy and the digital world
# to explore the intersections between reality, fantasy and the digital world
# to create a straight-friendly Queer space in the online gaming world and at MOMA live spaces
# to create a straight-friendly Queer space in the online gaming world and at MOMA live spaces
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# to develop & exploit the cinematic and dramatic potential of [https://en.wikipedia.org/wiki/Microsoft_Flight_Simulator_(2020_video_game) open-world flight simulator software], particularly in regard to non-liner story telling.
# to develop & exploit the cinematic and dramatic potential of [https://en.wikipedia.org/wiki/Microsoft_Flight_Simulator_(2020_video_game) open-world flight simulator software], particularly in regard to non-liner story telling.
# to use online digital technologies to bring people together in real life communal spaces that are safe, playful & creative
# to use online digital technologies to bring people together in real life communal spaces that are safe, playful & creative
# to use online digital technologies to facilitate the making of physical artefacts and real life cultural performance
# to use online digital technologies to facilitate the making of physical artefacts and enact real life cultural performance


=MOMA is what you make It=
=MOMA is what you make It=

Revision as of 03:13, 14 July 2022

Acknowledgement of First Nations people

The Museum of Moving Art acknowledges Aboriginal and Torres Strait Islander peoples as Australia’s First People and Traditional Custodians... and similarly First Nations Peoples all over Mother Earth. We recognise that they have a continuing connection to the land, its waters and the communities where the Museum develops and grows. We pay our respects to Elders & Communities past and present. We are committed to making a positive contribution to the wellbeing of all First Nation's People by providing services that are welcoming, safe and culturally appropriate.

A lovely colourfully painted brick building in a sub-tropical gardern - The Youthie

Foundation

The Museum was founded in the Australian winter of 2021 by David Freedom Rose. It had it's first public appearance in the context of a TAFE art course run at The Youthie in Nambucca Heads, NSW, Australia. However, the earliest evidence of MOMA's development can be found in David's art journals some 5 years previously.

The Museum that comes to You

Karen Runcell restores a damaged painting for the "358" Exhibition.
Karen Runcell restores a damaged painting for the "358" Exhibition.

The Museum of Moving Art is at once a creative device, an idea and the physical expressions at the centre of a planet-wide non-commercial community art project.

In artspeak, it can be understood to be an evolving composite artwork (a work of art that is made up of other works of art). Originally conceived as "street art with theatrical tendencies", it can be played as a game, or it can be approached more seriously - simply as a rather unique form of arts museum. However, playfulness is the key, for MOMA boldly experiments with the integration of gaming into community arts practice.

More simply, MOMA is made by participants in the wikimoma.art project - it takes many forms, and it can be in more than one place at any given time.

Inspiration, Conception & Aims

MOMA is an ambitious project inspired by flight simulation, buskers, street art and all of the great public art institutions in the world (but especially the Doncaster Museum & Gallery, Heide, and Buxton Contemporary).

Originally conceived as street art with theatrical tendencies, MOMA has matured into an expansive collaborative community arts project called wikimoma.art. It is interdisciplinary in nature and though somewhat complex, it's complexity is integrated by a sound conceptual framework (outlined in this wiki), along with a core fictional narrative that weaves the various elements into a cohesive whole.

Eight Aims underpin the structure and direction of the project:

  1. to explore the intersections between reality, fantasy and the digital world
  2. to create a straight-friendly Queer space in the online gaming world and at MOMA live spaces
  3. to open up play in the flight simulator space to non-virtual-pilots
  4. to represent Queer communities as ethnic groups by highlighting their Queer cultural expressions
  5. to represent Queer individuals as fully functional and valued participants in the intersectional context of the other communities where they also live
  6. to develop & exploit the cinematic and dramatic potential of open-world flight simulator software, particularly in regard to non-liner story telling.
  7. to use online digital technologies to bring people together in real life communal spaces that are safe, playful & creative
  8. to use online digital technologies to facilitate the making of physical artefacts and enact real life cultural performance

MOMA is what you make It

As a game, MOMA is played face to face at pop-up galleries in public and community spaces, online here at wikimoma.art and also in computers as creative projects and video games (single + multi-player). Participants can play as themselves or as characters they have created - they may play roles such as curators, museum visitors, artists, benefactors, art scholars, bureaucrats, trustees and whatever else takes their fancy.

This role-play can be quite low-key: sometimes random participants visiting the Museum may not even realize that they are part of a game. It can even get quite theatrical as Cosplay. Another way of playing at MOMA is to actually to have fun helping to make the games themselves!

Non-profit by Nature

The wikimoma.art project is non-commercial is so far as it is not driven by financial gain, but rather the love of community and cultural expression as "art". As such there is no formal legal structure or entity. MOMA is a collective of individuals who love it.

That is not to say that money is not involved.......