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* to create a straight-friendly Queer space in the online gaming world and at MOMA live spaces
* to create a straight-friendly Queer space in the online gaming world and at MOMA live spaces
* to open up play in the flight simulator space to non-virtual-pilots
* to open up play in the flight simulator space to non-virtual-pilots
* to represent Queer communities as ''ethnic groups'' by highlighting their Queer cultural expressions, and by presenting Queer people as fully functional participants in the [https://en.wikipedia.org/wiki/Intersectionality intersectional] context of the broader communities in which they also live
* to represent Queer communities as ''ethnic groups'' by highlighting their Queer cultural expressions, and by presenting Queer people as fully functional participants in the [https://en.wikipedia.org/wiki/Intersectionality broader communities in where they also live]
* to develop & exploit the cinematic and dramatic potential of [https://en.wikipedia.org/wiki/Microsoft_Flight_Simulator_(2020_video_game) open-world flight simulator software], particularly in regard to non-liner story telling.
* to develop & exploit the cinematic and dramatic potential of [https://en.wikipedia.org/wiki/Microsoft_Flight_Simulator_(2020_video_game) open-world flight simulator software], particularly in regard to non-liner story telling.
* to use online digital technologies to bring people together in real life communal spaces that are safe, playful & creative
* to use online digital technologies to bring people together in real life communal spaces that are safe, playful & creative

Revision as of 02:45, 13 July 2022

The Museum that comes to You

Karen Runcell restores a damaged painting for the "358" Exhibition.
Karen Runcell restores a damaged painting for the "358" Exhibition.

The Museum of Moving Art is a creative device, an idea and the physical expressions at the centre of a planet-wide non-commercial community art project.

In artspeak, it can be understood to be an evolving work of art that is a composite of other works of art. Originally conceived as "street art with theatrical tendencies", it can be played as a game, or it can be approached more seriously - simply as a rather unique form of arts museum. However, playfulness is the key, for MOMA boldly experiments with the integration of gaming into community arts practice.

More simply, MOMA is made by participants in wikimoma.art project - it take many form, and can be in more place than one at any given time.

MOMA is what you make It

As a game, MOMA is played face to face at pop-up galleries in public and community spaces and also online here at wikimoma.art and in digital video games . Players can play as themselves or as characters they have created - they may play roles such as curators, museum visitors, artists, benefactors, art scholars, bureaucrats, trustees and whatever else takes their fancy.

This role-play can be quite low-key: sometimes random participants visiting the Museum may not even realize that they are part of a game. One way of playing at MOMA is to actually help make the games themselves!

Inspiration, Conception & Aims

MOMA is inspired by flight simulation, buskers, street art and all of the great public art institutions in the world (but especially the Doncaster Museum & Gallery, Heide, and Buxton Contemporary).

Originally conceived as street art with theatrical tendencies, MOMA has matured into an expansive collaborative community arts project called wikimoma.art. It is interdisciplinary in nature. The main aims of the project are:

  • to explore the intersections between reality, fantasy and the digital world
  • to create a straight-friendly Queer space in the online gaming world and at MOMA live spaces
  • to open up play in the flight simulator space to non-virtual-pilots
  • to represent Queer communities as ethnic groups by highlighting their Queer cultural expressions, and by presenting Queer people as fully functional participants in the broader communities in where they also live
  • to develop & exploit the cinematic and dramatic potential of open-world flight simulator software, particularly in regard to non-liner story telling.
  • to use online digital technologies to bring people together in real life communal spaces that are safe, playful & creative

Foundation

The Museum was founded in the Australian winter of 2021 by David Freedom Rose. Visit MOMA's Story Garden to find out how this beautiful space came to be.

(Please be aware this is a work-in-progress. The website is being developed live.)'